A simple scripting language in C++
Ferenc Szontágh
2025-04-18 4abeb5f8a6ad77b32496f3e8b20e1fd1b6f428fb
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#ifndef VOIDSCRIPT_OPTIONS_H
#define VOIDSCRIPT_OPTIONS_H
/*
* THIS IS A GENERATED FILE. DO NOT EDIT.
*/
#ifdef WIN32
const char EOL = '\r\n';
#else
const char EOL = '\n';
#endif
const static char   IDENTIFIER_COMMENT   = '@IDENTIFIER_COMMENT@';
const static char * PARSER_OPEN_TAG     = "@PARSER_OPEN_TAG@";
const static char * PARSER_CLOSE_TAG    = "@PARSER_CLOSE_TAG@";
const static char   IDENTIFIER_VARIABLE = '@IDENTIFIER_VARIABLE@';
const static char * IDENTIFIER_FUNCTION = "@IDENTIFIER_FUNCTION@";
const static char * IDENTIFIER_RETURN   = "@IDENTIFIER_RETURN@";
const static char * IDENTIFIER_IF       = "@IDENTIFIER_IF@";
const static char * VERSION_MINOR       = "@CMAKE_PROJECT_VERSION_MINOR@";
const static char * VERSION_MAJOR       = "@CMAKE_PROJECT_VERSION_MAJOR@";
const static char * VERSION_PATCH       = "@CMAKE_PROJECT_VERSION_PATCH@";
const static char * VERSION_ARCH        = "@ARCHITECTURE@";
const static char * VERSION_SYSTEM_NAME = "@CMAKE_SYSTEM_NAME@";
const static char * VERSION_GIT_HASH    = "@APP_GIT_VERSION@";
const static char * VERSION_STRING      = "v@CMAKE_PROJECT_VERSION@-@CMAKE_SYSTEM_NAME@-@ARCHITECTURE@-@CMAKE_BUILD_TYPE@";
#cmakedefine01 DEBUG_BUILD
 
#endif  // VOIDSCRIPT_OPTIONS_H